Bug Factory presents

SIDERA IMPERII

The galaxy is not inherited.

A 4X strategy game for PC · Pre-alpha

The empire

From the star map to the surface of a single world.

Build colonies, raise fleets and hold your borders across a living galaxy.

Pre-alphaCaptured in-engine

Pre-alpha footage from an early development build. Nothing you see here is final.

Expansion · a new world

A world no one has claimed.

Just past our border, a quiet system. One of its planets could hold a colony.

The colony ship.

One ship carries everything a new colony needs to begin.

Landfall.

Down through the clouds.

It grows.

First a handful of buildings. Then a town on the bay.

A living world.

The same town through one year. Forests turn, snow falls, spring comes back.

In the game · Pre-alpha, captured in-engine

A year on the river
A herd of zebra grazing among the trees

Operations

Battles are not won by destruction.

Every fight has a purpose. Wiping out the enemy is rarely it.

Three briefings. Each one waits for your call.

Briefing 01 · declassified

A border world. Theirs.

Guns in orbit, air defence on the ground. Both have to fall.

Two fronts at once.

Not every dropship makes it down. The tanks that land take out the air defence, and with it the guns in orbit.

The world changed hands.

The tanks silenced the guns. The fleet lost no ships.

Orbit first.

The fleet trades fire with the guns and loses two ships. Then the dropships land unopposed.

The world changed hands.

And the border moved with it.

When do the tanks go in?

Operation under way

Operation complete

Scroll on

In the game · Pre-alpha, captured in-engine

The ground war
A tank and infantry on a hillside under fire.

They will want it back.

Two systems away, one of our worlds is already under the bombs.

Briefing 02 · declassified In development

Thirty bombers. Seven ships.

Every day the bombing goes on, the planet loses a little more.

You cannot win this fight.

You only have to stop the bombs.

All seven ships were lost.

The planet still stands.

Seven against twenty-four.

They fought well. The planet burned anyway.

Straight for the bombers.

The fleet cut them off. Not one bomber was hit.

What do you do?

Operation under way

Operation complete

Scroll on

In the game · Pre-alpha, captured in-engine

A warship fires in front of a planet as an enemy ship explodes.
Above the colony
A warship fires its beams with a planet behind it.

Then take the war to them.

Their fleet is only as strong as what keeps it flying.

Briefing 03 · declassified

Their fleet runs on fuel.

Every jump burns it. All of it comes down one supply lane.

Hunt the tankers.

Four raiders, far from the front. The escorts fall first. Then the fuel stops.

Then we swept them away.

One raider lost. On empty tanks, their fleet could only crawl.

Take the depot.

The tanks land where the fuel is stored. It is the best defended world on the lane.

The depot fell. Their fleet ran dry.

Eight of twelve tanks lost. Expensive, but it worked.

Straight at their fleet.

Our whole fleet against theirs. Their tanks are full, and so are their guns.

We won. Barely.

Seven of ten ships lost. The fuel never stopped flowing.

How do you stop their fleet?

Operation under way

Operation complete

Scroll on

In the game · Pre-alpha, captured in-engine

The fleet war
A fleet in silhouette beside a ringed gas giant.

Bug Factory · Operations archive

27operations on file

Three declassified.

The rest stay sealed until launch.

The galaxy is not inherited.

It is conquered.

Genre
4X strategy
Platform
PC
Status
Pre-alpha
Early Access
Aiming for 2027
Coming to Steam

A Bug Factory game